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Text File | 1993-11-09 | 5.0 KB | 108 lines | [TEXT/KAHL] |
- // File "gamma.h" - Header for Altering the Gamma Tables of GDevices
-
- // * ****************************************************************************** *
- //
- // This library is intended as a general tool for manipulating the Gamma Tables
- // of Graphics Devices, to ramp them up or down in order to achieve smooth
- // screen fades. The source is included for programmers who want to convert
- // the library to A4-based, but it is not commented for public consumption.
- // The library defines 2 globals to save state data, but the entire Table
- // manipulation is performed with unlocked handles to be easy on your heap.
- // The typical memory chunk is about 600 bytes for a 13" Monitor in 8-bit
- // depth, or about 1700 bytes for one in 24-bit color. Usage will vary.
- // Of course, the Classic Mac cannot use Gamma Fades, only Mac II or later machines
- // with attached monitors. (I don't know about the Color Classic tho’!). Also,
- // GDevice manipulation needs to follow InitGraf() & InitWindows() calls.
- // Please use the listed functions to see if you can use this code before you set
- // it up. As usual, this stuff is not warranteed, guaranteed, or anything--
- // use it at your own risk. It is not Apple-recommended for anything, but it
- // worked for me, so there!
- //
- // Written: 12/17/92, Matt Slot, fprefect@engin.umich.edu
- //
- // Updated: 3/13/93, MJS (v1.1)
- // •> Updated the GammaAvail calls to be more honest.
- // Actually check to see if Grafix Devices are supported
- // on this machine w/o using Gestalt. Also, used the
- // std. Toolbox calls to test the GDevice attributes.
- // •> Removed extraneous calls to lock handles in several
- // locations.
- // •> Fixed bug in DoOneGammaFade which failed if the device
- // could not be found in the list.
- // •> Changed function prototypes to be more intuitive.
- // •> Updated the descriptions in header file.
- // •> Thanks to David Phillip Oster, oster@well.sf.ca.us,
- // for his numerous suggestions and criticisms. :)
- //
- // Updated: 11/9/93, MJS (v1.1.1)
- // •> Fixed incompatibility with EvenBetterBusError...
- // OK, it was an obscure bug (dereferencing once too
- // often), but didnt seem to break except with EBBE.
- //
- // Updated: 11/9/93, MJS (v1.1.2)
- // •> Left a Debugger() in the posted application.
- //
- // Oh yeah, this stuff is free to anyone interested in it.
- //
- // * ****************************************************************************** *
-
- // A quick signature
- #define kGammaUtilsSig 'GAMA'
-
- // To help check for compatibility
- #define kGetDeviceListTrapNum 0xAA29
-
- // * ****************************************************************************** *
-
- // Internal data storage
- typedef struct globalGammas {
- short size, dataOffset;
- GammaTblHandle saved, hacked;
- GDHandle theGDevice;
- struct globalGammas **next;
- } globalGammas, *globalGammasPtr, **globalGammasHdl;
-
- // * ****************************************************************************** *
- // * ****************************************************************************** *
- // Function Prototypes
-
- Boolean IsGammaAvailable(void);
- Boolean IsOneGammaAvailable(GDHandle theGDevice);
-
- // These routines help you determine whether you can use the Gamma Table Utils
- // on the current machine. The first checks all attached monitors, and the
- // second just checks the indicated monitor. Each returns TRUE if you can
- // use the functions, or FALSE if you can't. • Note: Before calling any other
- // Gamma Table function below, use this function to see if you are allowed.
-
- // * ****************************************************************************** *
-
- OSErr SetupGammaTools(void);
- OSErr DisposeGammaTools(void);
-
- // These routines must bracket any calls to the Gamma Table functions, perhaps
- // at the head and tail of your main(). The first sets up the data structures
- // necessary to save and restore the state of your monitors. The second
- // disposes of all the internal data structures, but does not reset the
- // monitors to their original states. Both return the error code if some
- // part failed.
-
- // * ****************************************************************************** *
-
- OSErr DoGammaFade(short percent);
- OSErr DoOneGammaFade(GDHandle theGDevice, short percent);
-
- // Use the first function to Fade each of your monitors to some percentage of their
- // initial brightness (100 = bright, 0 = dim). Repeatedly call this to ramp your
- // monitors up or down. The second function performs the same function, but only
- // for the specified monitor. Both return any applicable error codes.
- // Be sure to set up the necessary save-state data structures before you start by
- // calling the compatibility and initialization functions.
-
- // * ****************************************************************************** *
-
- OSErr GetDevGammaTable(GDHandle theGDevice, GammaTblPtr *theTable);
- OSErr SetDevGammaTable(GDHandle theGDevice, GammaTblPtr *theTable);
-
- // These routines are low-level interfaces to the device drivers for the monitors.
- // Use them at your own risk.